Death Dome 3,000 Cards
warrior | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
# | name | ability | type | range | price | stats | ||||
1 | Cattle-Prod |
Stunning Jolt
Incapacitate |
close combat weapon | 1 | 100,000 | S: 1 | ||||
2 | Humans' Finest Blade |
Inhuman Speed
If a wound is made, this unit may move up to 3 spaces. |
close combat weapon | 1 | 100,000 | S: 1 | ||||
3 | Rusty Chain Saw |
Hedge Trim
May be used to attack in the middle of a movement phase. |
close combat weapon | 1 | 100,000 | S: 1 | ||||
4 | Enormous Scythe |
Harvest Attack
If a wound is made, you may draw 1 power card. |
close combat weapon | 1 | 200,000 | S: 1 | ||||
5 | Flaming Shredders |
Slice and Dice
Push BackMake 2 separate attacks. |
close combat weapon | 1 | 400,000 | S: 2 | ||||
6 | Oversized Bladed-Vacuum-Fan |
Tornado Force
If a wound is made, this unit may move up to 3 spaces. The wounded unit may be pulled along and placed in any adjacent, non-lava space at the end of this movement. |
close combat weapon | 1 | 400,000 | S: 2 | ||||
7 | Plutonium's Nuclear Whip |
Yellow Cake Wake
IncapacitateHits all adjacent enemy units. |
close combat weapon | 1 | 400,000 | S: 2 | ||||
8 | Buzz-Pole |
Inconceivable Reach
IncapacitateHits all adjacent enemy units. |
close combat weapon | 1 | 600,000 | S: 3 | ||||
9 | Scarab Buzzsaw Suit |
Human Saw
Hits all adjacent enemy units.May be used to attack in the middle of a movement phase. |
close combat weapon | 1 | 600,000 | S: 3 | ||||
10 | Tungsten Loaded Boxing Gloves |
Precious Metal Punch
Push BackPushes back 3 spaces or until the enemy unit contacts lava, a wall, or another unit. |
close combat weapon | 1 | 600,000 | S: 3 | ||||
gunner | ||||||||||
# | name | ability | type | range | price | stats | ||||
11 | Gatling Gun |
Disregard for Ammo
Make 2 separate attacks. |
ranged weapon | 9 | 100,000 | S: 1 | ||||
12 | Heavy Flamethrower |
Flame Jet
Hits all enemy units in a straight line of 9 spaces. |
ranged weapon | 9 | 200,000 | S: 1 | ||||
13 | Missile Launcher |
Rocket-Propelled Grenade
Splash Damage |
ranged weapon | 9 | 200,000 | S: 1 | ||||
14 | Photon Cannon |
Blinding Flash
If a wound is made, the wounded unit's team must randomly discard 1 power card. |
ranged weapon | 9 | 200,000 | S: 1 | ||||
15 | 44,000 Magnum |
Big Bullet
Push BackPushes back 2 spaces, or until the enemy unit contacts lava, a wall, or another unit. |
ranged weapon | 9 | 400,000 | S: 2 | ||||
16 | 88 Barreled Glass Gun |
Glass Rain
Splash Damage |
ranged weapon | 9 | 400,000 | S: 2 | ||||
17 | Neutron Incinerator |
Neutron Beam
Hits all enemy units in a straight line of 12 spaces. |
ranged weapon | 12 | 400,000 | S: 2 | ||||
18 | Supercharged Street Sweeper |
Super Sabot Shell
If a wound is made, the wounded unit's team must randomly discard 1 power card. |
ranged weapon | 9 | 400,000 | S: 2 | ||||
19 | Portable Atom Splitter |
Mushroom Cloud
Splash Damage |
ranged weapon | 9 | 600,000 | S: 3 | ||||
20 | The Butros Bombarder |
Butros Blast Wave
+1 strength from lower ground.If a wound is made, the wounded unit's team must randomly discard 1 power card. |
ranged weapon | 9 | 600,000 | S: 3 | ||||
scout | ||||||||||
# | name | ability | type | range | price | stats | ||||
21 | Shrapnel Grenade |
Metal Shards
Ignore Line of SightSplash Damage |
ranged weapon | 4 | 100,000 | S: 1 | ||||
22 | Combat Shotgun |
Solid Slug
Push Back |
ranged weapon | 5 | 200,000 | S: 1 | ||||
23 | Snow Shooter |
White Christmas
Ignore Line of SightMake 2 separate attacks. |
ranged weapon | 4 | 200,000 | S: 1 | ||||
24 | Wormhole Boxing Glove |
Hyperspace Fist
Ignore Line of Sight |
ranged weapon | 9 | 200,000 | S: 1 | ||||
25 | Concussion Grenades |
Concussive Wave
Ignore Line of SightPush Back |
ranged weapon | 4 | 400,000 | S: 2 | ||||
26 | Molten Molotov Cocktails |
Third Degree Burn
Ignore Line of SightSplash Damage After the attack, attack the initial target again without splash damage. |
ranged weapon | 4 | 400,000 | S: 2 | ||||
27 | Silenced M16 |
Rapid Fire
Make 2 separate attacks. |
ranged weapon | 5 | 400,000 | S: 2 | ||||
28 | Tele-Gun |
Non-Consensual Teleportation
Push Back If a wound is made, the wounded unit may be pushed to any adjacent space of your choice. |
ranged weapon | 5 | 400,000 | S: 2 | ||||
29 | Glass Grenades |
Broken Glass Blast
Ignore Line of SightPush Back Splash Damage |
ranged weapon | 4 | 600,000 | S: 3 | ||||
30 | Sansatchel's Sniper Laser |
Step-n-Snipe
+1 strength from higher ground.May be used to attack in the middle of a movement phase. |
ranged weapon | 9 | 600,000 | S: 3 | ||||
medic | ||||||||||
# | name | ability | type | range | price | stats | ||||
31 | Liquid Plumber Spray |
Chemical Corrosion
Hits all enemy units in a straight line of 5 spaces. |
ranged weapon | 5 | 100,000 | S: 1 | ||||
32 | Adrenaline Pack |
Epinephrine Rush
Once per turn, use an action phase to give one unit: +3 strength and Push Back with any weapon, until the end of your turn. |
drug | 4 | 200,000 | |||||
33 | Speed Pack |
Tweaked Out
Once per turn, use an action phase to give one unit +3 movement until the end of your turn. |
drug | 4 | 200,000 | |||||
34 | Steroid Pack |
Suspicious Size Increase
Once per turn, use an action phase to give one unit: +3 toughness and cannot be pushed back and cannot be incapacitated, until the beginning of your next turn. |
drug | 4 | 200,000 | |||||
35 | Ostrich Tranq |
Chill Chicken
Each time this unit completes a movement phase, heal one unit by +3 vitae. |
drug | 4 | 400,000 | |||||
36 | Ether Hose |
Anesthetized
IncapacitateHits all enemy units in a straight line of 5 spaces. |
ranged weapon | 5 | 400,000 | S: 2 | ||||
37 | Formaldehyde Balloon |
Poisonous Preservatives
Ignore Line of SightSplash Damage Incapacitate |
ranged weapon | 4 | 400,000 | S: 2 | ||||
38 | Hallucinogen Syringe |
Troubling Visions
If a wound is made, you may move the wounded unit as many spaces as its movement allows. It may not be moved into lava. |
close combat weapon | 1 | 400,000 | S: 2 | ||||
39 | Hobblerone's Healer |
Personal Shaman
Each time this unit completes a movement phase, heal up to two separate units by +3 vitae each. |
drug | 4 | 600,000 | |||||
40 | Bleach Syringe |
Vein Pain
Push BackIncapacitate |
close combat weapon | 1 | 600,000 | S: 3 | ||||
armor | ||||||||||
# | name | ability | type | range | price | stats | ||||
41 | Bullet Proof Vest | suit | 100,000 | T: 1 | ||||||
42 | Rabid Ostrich Hide | suit | 100,000 | T: 1 | ||||||
43 | Kamikaze Vest |
Extreme Measures
Use an action phase to wound all adjacent enemy units by -1 vitae automatically. This unit is also wounded by -1 vitae automatically. |
suit | 200,000 | T: 1 | |||||
44 | Kevlar Kombat Suit |
Kuality Kraftsmanship
+1 toughness against ranged weapons. |
suit | 300,000 | T: 1 | |||||
45 | Titanium Armor |
Titanium Plating
+1 toughness against close combat weapons. |
suit | 300,000 | T: 1 | |||||
46 | Option Suit |
Option Adoption
Use an action phase to gain a movement phase.Use a movement phase to gain an action phase. |
suit | 400,000 | T: 1 | |||||
47 | Cyber Suit |
Magnetic Field
Cannot be pushed back. |
suit | 400,000 | T: 2 | |||||
48 | Symbiotic Shell |
Cellular Regeneration
Use an action phase to heal this unit by +2 vitae.Use a movement phase to heal this unit by +2 vitae. |
suit | 400,000 | T: 2 | |||||
49 | Inverted Iron Maiden |
The Maiden's Revenge
PaybackWhen attacked by a close combat weapon, the attacker is hit with a strength 3 close combat attack. |
suit | 400,000 | T: 2 | |||||
50 | The Butros Suit |
Ricochet Rebound
PaybackWhen attacked by a ranged weapon, the attacker is hit with a strength 3 ranged attack. |
suit | 400,000 | T: 2 | |||||
51 | Bejeweled Codpiece |
God Save the Queen
+1 toughness against close combat weapons. |
suit | 600,000 | T: 2 | |||||
52 | Portable Fallout Shelter |
The End is Nigh
+1 toughness against ranged weapons. |
suit | 600,000 | T: 2 | |||||
53 | Rocketeer Pack |
Frequent Flyer
This unit may move over walls, enemy units, lava, and may move onto the tower without using the bridges. This unit is still harmed by the lava and can be pushed into it. |
suit | 600,000 | T: 2 | |||||
54 | Hyperbranched Aramid Blast Suit |
Three-Layer System
|
suit | 600,000 | T: 2 V: 2 | |||||
55 | Robotic Exoskeleton |
Astounding Engineering
+1 strength when attacking with a ranged weapon. |
suit | 1,000,000 | T: 3 | |||||
vehicles | ||||||||||
# | name | ability | type | range | price | stats | ||||
56 | Plutonium's Nuclear Steamroller |
Lava Laminate
+1 toughness when standing in the lava. This unit is unharmed by lava and may move through it as normal. |
vehicle | 600,000 | T: 2 | |||||
57 | Vimana |
Mercury Gyroscope
|
vehicle | 600,000 | M: 1 T: 2 | |||||
58 | Fan Hover Chariot |
Chariots of Fire
+1 strength when attacking with a close combat weapon. |
vehicle | 1,000,000 | T: 3 | |||||
59 | Van Damme |
Tinted Windows
When any adjacent unit moves 1 space or more, this unit may follow it. When the unit is done moving, place this unit in any space adjacent to it. |
vehicle | 1,000,000 | T: 3 | |||||
60 | Cybernetic Ostrich Legs |
Powered Prosthetic
This unit may move over walls and enemy units. |
vehicle | 1,000,000 | M: 1 T: 3 | |||||
equipment | ||||||||||
# | name | ability | type | range | price | stats | ||||
61 | Human Shield |
Somebody's Baby
+1 toughness for each adjacent friendly unit. |
equipment | 200,000 | T: 1 | |||||
62 | Plasma-Powered Riot Shield |
Power Play
Gives all adjacent friendly units +1 toughness. |
equipment | 200,000 | T: 1 | |||||
63 | Jerry-Rigged Alarm System |
Alarm Bells
When one of your control points is captured, this unit may move up to 3 spaces. |
equipment | 300,000 | T: 1 | |||||
64 | Medical Pager |
Medical Emergency
When one or more of your other units are wounded, this unit may move up to 3 spaces, then if adjacent to the wounded units, you may heal them by +2 vitae each. |
equipment | 300,000 | T: 1 | |||||
65 | Intravenous Adrenaline Supply |
Wired to the Gills
Cannot be incapacitated. |
equipment | 400,000 | M: 2 | |||||
66 | Hobblerone's Spatial Distortion Earmuffs |
Wormhole
Use a movement phase to move to any space adjacent to one of your other units. |
equipment | 400,000 | ||||||
67 | Plutonium's Perfect Plans |
The Death Dome Redemption
This unit may be released from jail by sacrificing 1 unit phase on your turn. |
equipment | 400,000 | ||||||
68 | Sansatchel's Bifocals |
Sansatchel's Sight
Ignore Line of Sight with ranged weapons. |
equipment | 400,000 | ||||||
69 | The Butros Boots |
Butros Bound
Use a movement phase to move to any control point of your team's color. |
equipment | 400,000 | ||||||
70 | Secondary Heart |
Cardiac Unrest
|
equipment | 400,000 | V: 4 | |||||
71 | Microprocessor Weapon Upgrade |
Technical Advancement
Push Back with any weapon. |
equipment | 400,000 | S: 1 | |||||
72 | Neuromuscular Nanobot Implants |
Precision Decisions
Cannot be pushed back. |
equipment | 400,000 | S: 1 | |||||
73 | Displacer Helm |
Out of Sync
When attacked and not wounded, this unit may move up to 3 spaces. |
equipment | 400,000 | T: 2 | |||||
74 | Hobblerone's Visor |
Phase Shift
May move through walls and enemy units. |
equipment | 400,000 | T: 2 | |||||
75 | Judo Memory Implant |
Uchi Mata
When attacked by an adjacent unit and not wounded, the attacker is pushed back. |
equipment | 400,000 | T: 2 | |||||
76 | Sansatchel's Satchel |
Courier Carry
At the start of this unit's movement phase, you may choose an adjacent friendly unit to pull along and place in any adjacent space at the end of this movement phase. |
equipment | 400,000 | T: 2 | |||||
77 | Confusion Array |
Over-stimulation
When attacked, randomly discard 1 power card from the attack. That power card is still added to the attack value for other units hit by the attack |
equipment | 600,000 | ||||||
78 | Holo-Emitter |
Holographic Double
When attacked, reveal the top power card from the deck and add its value to this unit's defense value for this attack, then discard the power card. |
equipment | 600,000 | ||||||
79 | Mechanized Bee Decoy |
Tragic Picnic
When attacked by an adjacent enemy unit and not wounded, the attacker is wounded by -2 vitae automatically. |
equipment | 600,000 | T: 2 | |||||
80 | Blight Saber |
Withering Blights
Incapacitate |
close combat weapon | 1 | 1,000,000 | S: 4 | ||||
characters | ||||||||||
# | name | ability | type | range | price | stats | ||||
1 | Arctic Alfonso | When attacked by an adjacent unit and not wounded, the attacker is wounded by -2 vitae automatically. | special character | 2,000,000 | S: 3 M: 6 T: 0 V: 7 | |||||
2 | Hog Washington | When attacked by an adjacent unit and not wounded, the attacker is pushed back. | special character | 2,000,000 | S: 3 M: 6 T: 1 V: 5 | |||||
3 | Howard Cod |
Use an action phase to wound all adjacent enemy units by -1 vitae automatically. This unit is also wounded by -1 vitae automatically. |
special character | 2,000,000 | S: 2 M: 5 T: 1 V: 9 | |||||
4 | Senator Senorat |
Use an action phase to heal Senator Senorat by 2 vitae. Use a movement phase to heal Senator Senorat by 2 vitae. |
special character | 2,000,000 | S: 3 M: 4 T: 2 V: 7 | |||||
5 | Gary Grobeck | starting character | 500,000 | S: 3 M: 4 T: 0 V: 5 | ||||||
6 | Patricia Plutonium | starting character | 500,000 | S: 2 M: 5 T: 0 V: 5 | ||||||
7 | Yanni Scarab | starting character | 500,000 | S: 2 M: 4 T: 1 V: 5 | ||||||
8 | Eli Roknofogon | starting character | 500,000 | S: 2 M: 4 T: 0 V: 7 | ||||||
9 | Lil' Butros | starting character | 500,000 | S: 2 M: 4 T: 1 V: 5 | ||||||
10 | Remote Ostrich | starting character | 500,000 | S: 1 M: 5 T: 1 V: 5 | ||||||
11 | Honda Takamoto | starting character | 500,000 | S: 1 M: 4 T: 2 V: 5 | ||||||
12 | Big Purple John | starting character | 500,000 | S: 1 M: 4 T: 1 V: 7 | ||||||
13 | Junior Sansatchel | starting character | 500,000 | S: 2 M: 5 T: 0 V: 5 | ||||||
14 | Inspector Gordoni | starting character | 500,000 | S: 1 M: 6 T: 0 V: 5 | ||||||
15 | Yuki Takamoto | starting character | 500,000 | S: 1 M: 5 T: 1 V: 5 | ||||||
16 | Professor Josiah | starting character | 500,000 | S: 1 M: 5 T: 0 V: 7 | ||||||
17 | Young Man Mulligan | starting character | 500,000 | S: 2 M: 4 T: 0 V: 7 | ||||||
18 | Dr. Hoostheyer | starting character | 500,000 | S: 1 M: 5 T: 0 V: 7 | ||||||
19 | Dr. Charles Signozo | starting character | 500,000 | S: 1 M: 4 T: 1 V: 7 | ||||||
20 | Helena Hobblerone | starting character | 500,000 | S: 1 M: 4 T: 0 V: 9 | ||||||
21 | Patrick Plutonium |
Payback When attacked by a ranged weapon, the attacker is hit with a strength 3 ranged attack. |
starting character | 1,000,000 | S: 3 M: 4 T: 1 V: 5 | |||||
22 | Butros |
Payback When attacked by a close combat weapon, the attacker is hit with a strength 3 close combat attack. |
starting character | 1,000,000 | S: 2 M: 4 T: 2 V: 5 | |||||
23 | Senior Sansatchel | When one of your control points is captured, Senior Sansatchel may immediately move up to 3 spaces. | starting character | 1,000,000 | S: 2 M: 6 T: 0 V: 5 | |||||
24 | Old Man Hobblerone | When one or more of your other units are wounded, Old Man Hobblerone may move up to 3 spaces, then if he is adjacent to one or more of the wounded units, you may heal them by +2 vitae each. | starting character | 1,000,000 | S: 2 M: 4 T: 0 V: 9 | |||||
25 | Man Shaped Swarm |
Push Back with any weapon. Pushes back 3 spaces, or until the enemy unit contacts lava, a wall or another unit. |
special character | 1,500,000 | S: 3 M: 4 T: 2 V: 5 | |||||
26 | Queen Bee | Queen Bee may move over walls, enemy units, lava, and may move onto the tower without using the bridges. Queen Bee is still harmed by the lava and can be pushed into it. | special character | 1,500,000 | S: 2 M: 6 T: 1 V: 5 | |||||
27 | Bee Lord | Once per turn, use an action phase to give Bee Lord, or one unit within 4 spaces and line of sight, +3 strength and Push Back with any weapon until the end of your turn. | special character | 1,500,000 | S: 2 M: 5 T: 1 V: 7 | |||||
28 | Key Lord |
Use an action phase to gain a movement phase. Use a movement phase to gain an action phase. |
special character | 1,500,000 | S: 2 M: 5 T: 0 V: 9 | |||||
29 | Miswarnunionson | Miswarnunionson may be released from jail by sacrificing 1 unit phase on your turn. | special character | 1,500,000 | S: 3 M: 5 T: 1 V: 5 | |||||
30 | Old Man Mulligan | When any adjacent unit starts moving, Old Man Mulligan may follow it. When the unit is done moving, place Old Man Mulligan in any space adjacent to it. | special character | 1,500,000 | S: 1 M: 4 T: 1 V: 11 | |||||
31 | Conglomagragon |
Cannot be incapacitated. Conglomagragon is unharmed by lava and may move through it as normal. |
special character | 2,500,000 | S: 4 M: 5 T: 2 V: 7 |
Power Cards
# | name | power | value | qty | flavor |
---|---|---|---|---|---|
1 | Jail Riot | Release all units from every jail. | 1 | 1 | The inhumane conditions of the jails have caused imprisoned units to rebel. |
2 | Action Movie Craze | [+a] Give your active unit an additional action phase this turn. | 1 | 8 | Your unit has been watching too many action movies and thinks he's in one. |
3 | Mediocre Maneuver | 1 | 2 | Your unit performs a maneuver that barely catches the crowd's attention. | |
4 | Elite Endurance | [+m] Give your active unit an additional movement phase this turn. | 2 | 8 | Your unit has been running 7 miles a day in the harsh conditions of the DD-22 desert-scape. |
5 | Move it Boy | Give your active unit +2 movement for one movement phase. | 2 | 5 | The cheering fans urge one of your units to move it. |
6 | Ointment Balloon | Heal your active unit by +4 vitae. | 2 | 3 | Your unit has filled an old balloon with a greasy, life-saving balm. |
7 | Step-n-Go | Your active unit may take an action phase in the middle of a movement phase (move, take an action, and continue the rest of the move). | 2 | 3 | Your unit has undeniable multi-tasking capabilities. |
8 | Superior Maneuver | 2 | 6 | Your unit performs a flashy feat of acrobatics to impress his Papa. | |
9 | Vacuum Tube Escape | Use 1 unit phase to release one of your units from jail. Other units in the same jail remain imprisoned. | 2 | 2 | Professor Josiah, the key lord's cronie, has supplied your team a key code to the vacuum tube. |
10 | Pressured | Give your active unit: +2 strength or, +2 toughness or, +2 movement until the beginning of your next turn. | 2 | 5 | One of your units is under extreme pressure because his mother is in attendance. |
11 | Get to the Chopper | Remove the incapacitation effect from all units on your team. | 3 | 3 | Your units are well on their way to the chopper. |
12 | Go for Broke | Give your active unit +3 movement for one movement phase. | 3 | 5 | The cheering fans urge one of your units to go for broke. |
13 | Outrageous Maneuver | 3 | 10 | One of your units has spent a month living with the native tribes on the Waspworth Plateau, and they have taught him a rare and potent maneuver. | |
14 | Hypercube | Set the turn counter back 1 turn. | 3 | 1 | Time is on your side. Yes it is. |
15 | Mound of 1,000 Beetles | Play this when you capture a control point. Place the beetle mound token on that control point. For the rest of the match, any unit stepping onto that space receives a strength 10 close combat attack with incapacitate. | 3 | 1 | One of your units has disturbed a mound of scarab beetles under a control point. |
16 | Killer Beehive | Play this when you capture a control point. Place the beehive token on that control point. For the rest of the match, any unit stepping onto that space receives a strength 10 close combat attack with push back. | 3 | 1 | One of your units has brought his beekeeping pastime into the Death Dome. |
17 | Sabotage of the Highest Order | 4 | 4 | Your unit has been having a veritable field day while tampering with your opponents equipment. | |
18 | Wrath of Legendary Proportion | 5 | 2 | One of your units blows a gasket. |