In the future there is no death.

There is only Death Dome.

Death Dome 3,000 Cards

warrior

# name ability type range price stats
1 Cattle-Prod
Stunning Jolt
Incapacitate
close combat weapon 1 100,000 S: 1
2 Humans' Finest Blade
Inhuman Speed
If a wound is made, this unit may move up to 3 spaces.
close combat weapon 1 100,000 S: 1
3 Rusty Chain Saw
Hedge Trim
May be used to attack in the middle of a movement phase.
close combat weapon 1 100,000 S: 1
4 Enormous Scythe
Harvest Attack
If a wound is made, you may draw 1 power card.
close combat weapon 1 200,000 S: 1
5 Flaming Shredders
Slice and Dice
Push Back
Make 2 separate attacks.
close combat weapon 1 400,000 S: 2
6 Oversized Bladed-Vacuum-Fan
Tornado Force
If a wound is made, this unit may move up to 3 spaces. The wounded unit may be pulled along and placed in any adjacent, non-lava space at the end of this movement.
close combat weapon 1 400,000 S: 2
7 Plutonium's Nuclear Whip
Yellow Cake Wake
Incapacitate
Hits all adjacent enemy units.
close combat weapon 1 400,000 S: 2
8 Buzz-Pole
Inconceivable Reach
Incapacitate
Hits all adjacent enemy units.
close combat weapon 1 600,000 S: 3
9 Scarab Buzzsaw Suit
Human Saw
Hits all adjacent enemy units.
May be used to attack in the middle of a movement phase.
close combat weapon 1 600,000 S: 3
10 Tungsten Loaded Boxing Gloves
Precious Metal Punch
Push Back
Pushes back 3 spaces or until the enemy unit contacts lava, a wall, or another unit.
close combat weapon 1 600,000 S: 3

gunner

# name ability type range price stats
11 Gatling Gun
Disregard for Ammo
Make 2 separate attacks.
ranged weapon 9 100,000 S: 1
12 Heavy Flamethrower
Flame Jet
Hits all enemy units in a straight line of 9 spaces.
ranged weapon 9 200,000 S: 1
13 Missile Launcher
Rocket-Propelled Grenade
Splash Damage
ranged weapon 9 200,000 S: 1
14 Photon Cannon
Blinding Flash
If a wound is made, the wounded unit's team must randomly discard 1 power card.
ranged weapon 9 200,000 S: 1
15 44,000 Magnum
Big Bullet
Push Back
Pushes back 2 spaces, or until the enemy unit contacts lava, a wall, or another unit.
ranged weapon 9 400,000 S: 2
16 88 Barreled Glass Gun
Glass Rain
Splash Damage
ranged weapon 9 400,000 S: 2
17 Neutron Incinerator
Neutron Beam
Hits all enemy units in a straight line of 12 spaces.
ranged weapon 12 400,000 S: 2
18 Supercharged Street Sweeper
Super Sabot Shell
If a wound is made, the wounded unit's team must randomly discard 1 power card.
ranged weapon 9 400,000 S: 2
19 Portable Atom Splitter
Mushroom Cloud
Splash Damage
ranged weapon 9 600,000 S: 3
20 The Butros Bombarder
Butros Blast Wave
+1 strength from lower ground.
If a wound is made, the wounded unit's team must randomly discard 1 power card.
ranged weapon 9 600,000 S: 3

scout

# name ability type range price stats
21 Shrapnel Grenade
Metal Shards
Ignore Line of Sight
Splash Damage

ranged weapon 4 100,000 S: 1
22 Combat Shotgun
Solid Slug
Push Back
ranged weapon 5 200,000 S: 1
23 Snow Shooter
White Christmas
Ignore Line of Sight
Make 2 separate attacks.
ranged weapon 4 200,000 S: 1
24 Wormhole Boxing Glove
Hyperspace Fist
Ignore Line of Sight
ranged weapon 9 200,000 S: 1
25 Concussion Grenades
Concussive Wave
Ignore Line of Sight
Push Back
ranged weapon 4 400,000 S: 2
26 Molten Molotov Cocktails
Third Degree Burn
Ignore Line of Sight
Splash Damage
After the attack, attack the initial target again without splash damage.
ranged weapon 4 400,000 S: 2
27 Silenced M16
Rapid Fire
Make 2 separate attacks.
ranged weapon 5 400,000 S: 2
28 Tele-Gun
Non-Consensual Teleportation
Push Back
If a wound is made, the wounded unit may be pushed to any adjacent space of your choice.
ranged weapon 5 400,000 S: 2
29 Glass Grenades
Broken Glass Blast
Ignore Line of Sight
Push Back
Splash Damage
ranged weapon 4 600,000 S: 3
30 Sansatchel's Sniper Laser
Step-n-Snipe
+1 strength from higher ground.
May be used to attack in the middle of a movement phase.
ranged weapon 9 600,000 S: 3

medic

# name ability type range price stats
31 Liquid Plumber Spray
Chemical Corrosion
Hits all enemy units in a straight line of 5 spaces.
ranged weapon 5 100,000 S: 1
32 Adrenaline Pack
Epinephrine Rush
Once per turn, use an action phase to give one unit: +3 strength and Push Back with any weapon, until the end of your turn.
drug 4 200,000
33 Speed Pack
Tweaked Out
Once per turn, use an action phase to give one unit +3 movement until the end of your turn.
drug 4 200,000
34 Steroid Pack
Suspicious Size Increase
Once per turn, use an action phase to give one unit: +3 toughness and cannot be pushed back and cannot be incapacitated, until the beginning of your next turn.
drug 4 200,000
35 Ostrich Tranq
Chill Chicken
Each time this unit completes a movement phase, heal one unit by +3 vitae.
drug 4 400,000
36 Ether Hose
Anesthetized
Incapacitate
Hits all enemy units in a straight line of 5 spaces.
ranged weapon 5 400,000 S: 2
37 Formaldehyde Balloon
Poisonous Preservatives
Ignore Line of Sight
Splash Damage
Incapacitate
ranged weapon 4 400,000 S: 2
38 Hallucinogen Syringe
Troubling Visions
If a wound is made, you may move the wounded unit as many spaces as its movement allows. It may not be moved into lava.
close combat weapon 1 400,000 S: 2
39 Hobblerone's Healer
Personal Shaman
Each time this unit completes a movement phase, heal up to two separate units by +3 vitae each.
drug 4 600,000
40 Bleach Syringe
Vein Pain
Push Back
Incapacitate
close combat weapon 1 600,000 S: 3

armor

# name ability type range price stats
41 Bullet Proof Vest
suit 100,000 T: 1
42 Rabid Ostrich Hide
suit 100,000 T: 1
43 Kamikaze Vest
Extreme Measures
Use an action phase to wound all adjacent enemy units by -1 vitae automatically. This unit is also wounded by -1 vitae automatically.
suit 200,000 T: 1
44 Kevlar Kombat Suit
Kuality Kraftsmanship
+1 toughness against ranged weapons.
suit 300,000 T: 1
45 Titanium Armor
Titanium Plating
+1 toughness against close combat weapons.
suit 300,000 T: 1
46 Option Suit
Option Adoption
Use an action phase to gain a movement phase.
Use a movement phase to gain an action phase.
suit 400,000 T: 1
47 Cyber Suit
Magnetic Field
Cannot be pushed back.
suit 400,000 T: 2
48 Symbiotic Shell
Cellular Regeneration
Use an action phase to heal this unit by +2 vitae.
Use a movement phase to heal this unit by +2 vitae.
suit 400,000 T: 2
49 Inverted Iron Maiden
The Maiden's Revenge
Payback
When attacked by a close combat weapon, the attacker is hit with a strength 3 close combat attack.
suit 400,000 T: 2
50 The Butros Suit
Ricochet Rebound
Payback
When attacked by a ranged weapon, the attacker is hit with a strength 3 ranged attack.
suit 400,000 T: 2
51 Bejeweled Codpiece
God Save the Queen
+1 toughness against close combat weapons.
suit 600,000 T: 2
52 Portable Fallout Shelter
The End is Nigh
+1 toughness against ranged weapons.
suit 600,000 T: 2
53 Rocketeer Pack
Frequent Flyer
This unit may move over walls, enemy units, lava, and may move onto the tower without using the bridges. This unit is still harmed by the lava and can be pushed into it.
suit 600,000 T: 2
54 Hyperbranched Aramid Blast Suit
Three-Layer System
suit 600,000 T: 2 V: 2
55 Robotic Exoskeleton
Astounding Engineering
+1 strength when attacking with a ranged weapon.
suit 1,000,000 T: 3

vehicles

# name ability type range price stats
56 Plutonium's Nuclear Steamroller
Lava Laminate
+1 toughness when standing in the lava. This unit is unharmed by lava and may move through it as normal.
vehicle 600,000 T: 2
57 Vimana
Mercury Gyroscope
vehicle 600,000 M: 1 T: 2
58 Fan Hover Chariot
Chariots of Fire
+1 strength when attacking with a close combat weapon.
vehicle 1,000,000 T: 3
59 Van Damme
Tinted Windows
When any adjacent unit moves 1 space or more, this unit may follow it. When the unit is done moving, place this unit in any space adjacent to it.
vehicle 1,000,000 T: 3
60 Cybernetic Ostrich Legs
Powered Prosthetic
This unit may move over walls and enemy units.
vehicle 1,000,000 M: 1 T: 3

equipment

# name ability type range price stats
61 Human Shield
Somebody's Baby
+1 toughness for each adjacent friendly unit.
equipment 200,000 T: 1
62 Plasma-Powered Riot Shield
Power Play
Gives all adjacent friendly units +1 toughness.
equipment 200,000 T: 1
63 Jerry-Rigged Alarm System
Alarm Bells
When one of your control points is captured, this unit may move up to 3 spaces.
equipment 300,000 T: 1
64 Medical Pager
Medical Emergency
When one or more of your other units are wounded, this unit may move up to 3 spaces, then if adjacent to the wounded units, you may heal them by +2 vitae each.
equipment 300,000 T: 1
65 Intravenous Adrenaline Supply
Wired to the Gills
Cannot be incapacitated.
equipment 400,000 M: 2
66 Hobblerone's Spatial Distortion Earmuffs
Wormhole
Use a movement phase to move to any space adjacent to one of your other units.
equipment 400,000
67 Plutonium's Perfect Plans
The Death Dome Redemption
This unit may be released from jail by sacrificing 1 unit phase on your turn.
equipment 400,000
68 Sansatchel's Bifocals
Sansatchel's Sight
Ignore Line of Sight with ranged weapons.
equipment 400,000
69 The Butros Boots
Butros Bound
Use a movement phase to move to any control point of your team's color.
equipment 400,000
70 Secondary Heart
Cardiac Unrest
equipment 400,000 V: 4
71 Microprocessor Weapon Upgrade
Technical Advancement
Push Back with any weapon.
equipment 400,000 S: 1
72 Neuromuscular Nanobot Implants
Precision Decisions
Cannot be pushed back.
equipment 400,000 S: 1
73 Displacer Helm
Out of Sync
When attacked and not wounded, this unit may move up to 3 spaces.
equipment 400,000 T: 2
74 Hobblerone's Visor
Phase Shift
May move through walls and enemy units.
equipment 400,000 T: 2
75 Judo Memory Implant
Uchi Mata
When attacked by an adjacent unit and not wounded, the attacker is pushed back.
equipment 400,000 T: 2
76 Sansatchel's Satchel
Courier Carry
At the start of this unit's movement phase, you may choose an adjacent friendly unit to pull along and place in any adjacent space at the end of this movement phase.
equipment 400,000 T: 2
77 Confusion Array
Over-stimulation
When attacked, randomly discard 1 power card from the attack. That power card is still added to the attack value for other units hit by the attack
equipment 600,000
78 Holo-Emitter
Holographic Double
When attacked, reveal the top power card from the deck and add its value to this unit's defense value for this attack, then discard the power card.
equipment 600,000
79 Mechanized Bee Decoy
Tragic Picnic
When attacked by an adjacent enemy unit and not wounded, the attacker is wounded by -2 vitae automatically.
equipment 600,000 T: 2
80 Blight Saber
Withering Blights
Incapacitate
close combat weapon 1 1,000,000 S: 4

characters

# name ability type range price stats
1 Arctic Alfonso
When attacked by an adjacent unit and not wounded, the attacker is wounded by -2 vitae automatically.
special character 2,000,000 S: 3 M: 6 T: 0 V: 7
2 Hog Washington
When attacked by an adjacent unit and not wounded, the attacker is pushed back.
special character 2,000,000 S: 3 M: 6 T: 1 V: 5
3 Howard Cod
Use an action phase to wound all adjacent enemy units by -1 vitae automatically.
This unit is also wounded by -1 vitae automatically.
special character 2,000,000 S: 2 M: 5 T: 1 V: 9
4 Senator Senorat
Use an action phase to heal Senator Senorat by 2 vitae.
Use a movement phase to heal Senator Senorat by 2 vitae.
special character 2,000,000 S: 3 M: 4 T: 2 V: 7
5 Gary Grobeck
starting character 500,000 S: 3 M: 4 T: 0 V: 5
6 Patricia Plutonium
starting character 500,000 S: 2 M: 5 T: 0 V: 5
7 Yanni Scarab
starting character 500,000 S: 2 M: 4 T: 1 V: 5
8 Eli Roknofogon
starting character 500,000 S: 2 M: 4 T: 0 V: 7
9 Lil' Butros
starting character 500,000 S: 2 M: 4 T: 1 V: 5
10 Remote Ostrich
starting character 500,000 S: 1 M: 5 T: 1 V: 5
11 Honda Takamoto
starting character 500,000 S: 1 M: 4 T: 2 V: 5
12 Big Purple John
starting character 500,000 S: 1 M: 4 T: 1 V: 7
13 Junior Sansatchel
starting character 500,000 S: 2 M: 5 T: 0 V: 5
14 Inspector Gordoni
starting character 500,000 S: 1 M: 6 T: 0 V: 5
15 Yuki Takamoto
starting character 500,000 S: 1 M: 5 T: 1 V: 5
16 Professor Josiah
starting character 500,000 S: 1 M: 5 T: 0 V: 7
17 Young Man Mulligan
starting character 500,000 S: 2 M: 4 T: 0 V: 7
18 Dr. Hoostheyer
starting character 500,000 S: 1 M: 5 T: 0 V: 7
19 Dr. Charles Signozo
starting character 500,000 S: 1 M: 4 T: 1 V: 7
20 Helena Hobblerone
starting character 500,000 S: 1 M: 4 T: 0 V: 9
21 Patrick Plutonium
Payback
When attacked by a ranged weapon, the attacker is hit with a strength 3 ranged attack.
starting character 1,000,000 S: 3 M: 4 T: 1 V: 5
22 Butros
Payback
When attacked by a close combat weapon, the attacker is hit with a strength 3 close combat attack.
starting character 1,000,000 S: 2 M: 4 T: 2 V: 5
23 Senior Sansatchel
When one of your control points is captured, Senior Sansatchel may immediately move up to 3 spaces.
starting character 1,000,000 S: 2 M: 6 T: 0 V: 5
24 Old Man Hobblerone
When one or more of your other units are wounded, Old Man Hobblerone may move up to 3 spaces, then if he is adjacent to one or more of the wounded units, you may heal them by +2 vitae each.
starting character 1,000,000 S: 2 M: 4 T: 0 V: 9
25 Man Shaped Swarm
Push Back with any weapon.
Pushes back 3 spaces, or until the enemy unit contacts lava, a wall or another unit.
special character 1,500,000 S: 3 M: 4 T: 2 V: 5
26 Queen Bee
Queen Bee may move over walls, enemy units, lava, and may move onto the tower without using the bridges. Queen Bee is still harmed by the lava and can be pushed into it.
special character 1,500,000 S: 2 M: 6 T: 1 V: 5
27 Bee Lord
Once per turn, use an action phase to give Bee Lord, or one unit within 4 spaces and line of sight, +3 strength and Push Back with any weapon until the end of your turn.
special character 1,500,000 S: 2 M: 5 T: 1 V: 7
28 Key Lord
Use an action phase to gain a movement phase.
Use a movement phase to gain an action phase.
special character 1,500,000 S: 2 M: 5 T: 0 V: 9
29 Miswarnunionson
Miswarnunionson may be released from jail by sacrificing 1 unit phase on your turn.
special character 1,500,000 S: 3 M: 5 T: 1 V: 5
30 Old Man Mulligan
When any adjacent unit starts moving, Old Man Mulligan may follow it. When the unit is done moving, place Old Man Mulligan in any space adjacent to it.
special character 1,500,000 S: 1 M: 4 T: 1 V: 11
31 Conglomagragon
Cannot be incapacitated.
Conglomagragon is unharmed by lava and may move through it as normal.
special character 2,500,000 S: 4 M: 5 T: 2 V: 7

Power Cards

# name power value qty flavor
1 Jail Riot Release all units from every jail. 1 1 The inhumane conditions of the jails have caused imprisoned units to rebel.
2 Action Movie Craze [+a] Give your active unit an additional action phase this turn. 1 8 Your unit has been watching too many action movies and thinks he's in one.
3 Mediocre Maneuver 1 2 Your unit performs a maneuver that barely catches the crowd's attention.
4 Elite Endurance [+m] Give your active unit an additional movement phase this turn. 2 8 Your unit has been running 7 miles a day in the harsh conditions of the DD-22 desert-scape.
5 Move it Boy Give your active unit +2 movement for one movement phase. 2 5 The cheering fans urge one of your units to move it.
6 Ointment Balloon Heal your active unit by +4 vitae. 2 3 Your unit has filled an old balloon with a greasy, life-saving balm.
7 Step-n-Go Your active unit may take an action phase in the middle of a movement phase (move, take an action, and continue the rest of the move). 2 3 Your unit has undeniable multi-tasking capabilities.
8 Superior Maneuver 2 6 Your unit performs a flashy feat of acrobatics to impress his Papa.
9 Vacuum Tube Escape Use 1 unit phase to release one of your units from jail. Other units in the same jail remain imprisoned. 2 2 Professor Josiah, the key lord's cronie, has supplied your team a key code to the vacuum tube.
10 Pressured Give your active unit: +2 strength or, +2 toughness or, +2 movement until the beginning of your next turn. 2 5 One of your units is under extreme pressure because his mother is in attendance.
11 Get to the Chopper Remove the incapacitation effect from all units on your team. 3 3 Your units are well on their way to the chopper.
12 Go for Broke Give your active unit +3 movement for one movement phase. 3 5 The cheering fans urge one of your units to go for broke.
13 Outrageous Maneuver 3 10 One of your units has spent a month living with the native tribes on the Waspworth Plateau, and they have taught him a rare and potent maneuver.
14 Hypercube Set the turn counter back 1 turn. 3 1 Time is on your side. Yes it is.
15 Mound of 1,000 Beetles Play this when you capture a control point. Place the beetle mound token on that control point. For the rest of the match, any unit stepping onto that space receives a strength 10 close combat attack with incapacitate. 3 1 One of your units has disturbed a mound of scarab beetles under a control point.
16 Killer Beehive Play this when you capture a control point. Place the beehive token on that control point. For the rest of the match, any unit stepping onto that space receives a strength 10 close combat attack with push back. 3 1 One of your units has brought his beekeeping pastime into the Death Dome.
17 Sabotage of the Highest Order 4 4 Your unit has been having a veritable field day while tampering with your opponents equipment.
18 Wrath of Legendary Proportion 5 2 One of your units blows a gasket.