Death Dome 3,000 Cards
1
100,000cr
Cattle-Prod
warrior

weapon: close combat
Stunning Jolt
Incapacitate
"It was like this: zzzzzt, zzzzzt, zzzzzzzzzzzzzzzzzzzzzzzzt!!!" -Professor Josiah
1
100,000cr
Humans' Finest Blade
warrior

weapon: close combat
Inhuman Speed
If a wound is made, this unit may move up to
spaces.
"There can be only one."
1
100,000cr
Rusty Chain Saw
warrior

weapon: close combat
Hedge Trim
May be used to attack in the middle of a movement phase.
"Groovy."
1
200,000cr
Enormous Scythe
warrior

weapon: close combat
Harvest Attack
If a wound is made, you may draw 1 power card.
"You can be a King or a street sweeper, but everybody dances with the Grim Reaper."
2
400,000cr
Flaming Shredders
warrior

weapon: close combat
Slice and Dice
Push Back
Make 2 separate attacks.
Make 2 separate attacks.
"Also useful in the kitchen."
2
400,000cr
Oversized Bladed-Vacuum-Fan
warrior

weapon: close combat
Tornado Force
If a wound is made, this unit may move up to
spaces. The wounded unit may be pulled along and placed in any adjacent, non-lava space at the end of this movement.
"Commence Operation: Vacu-suck!"
2
400,000cr
Plutonium's Nuclear Whip
warrior

weapon: close combat
Yellow Cake Wake
Incapacitate
Hits all adjacent enemy units.
Hits all adjacent enemy units.
The idea to infuse a whip with nuclear materials came to Patrick Plutonium when he noticed how boring a regular whip was.
3
600,000cr
Buzz-Pole
warrior

weapon: close combat
Inconceivable Reach
Incapacitate
Hits all adjacent enemy units.
Hits all adjacent enemy units.
"A giant buzzsaw attached to the end of a telephone pole? Sounds like a good idea."
3
600,000cr
Scarab Buzzsaw Suit
warrior

weapon: close combat
Human Saw
Hits all adjacent enemy units.
May be used to attack in the middle of a movement phase.
May be used to attack in the middle of a movement phase.
The giant, blade-backed beetles were found nesting inside an inexplicably constructed pyramid on the Waspworth Plateau.
3
600,000cr
Tungsten Loaded Boxing Gloves
warrior

weapon: close combat
Precious Metal Punch
Push Back
Pushes back spaces or until the enemy unit contacts lava, a wall, or another unit.
Pushes back spaces or until the enemy unit contacts lava, a wall, or another unit.
"I must break you."
1
100,000cr
Gatling Gun
gunner

weapon: range 9
Disregard for Ammo
Make 2 separate attacks.
"I ain't got time to bleed."
1
200,000cr
Heavy Flamethrower
gunner

weapon: range 9
Flame Jet
Hits all enemy units in a straight line of 9 spaces.
"When one burns one's bridges, what a very nice fire it makes."
1
200,000cr
Missile Launcher
gunner

weapon: range 9
Rocket-Propelled Grenade
Splash Damage
"You're fired."
1
200,000cr
Photon Cannon
gunner

weapon: range 9
Blinding Flash
If a wound is made, the wounded unit's team must randomly discard 1 power card.
"My eyes! These goggles, they do nothing!"
2
400,000cr
44,000 Magnum
gunner

weapon: range 9
Big Bullet
Push Back
Pushes back 2 spaces, or until the enemy unit contacts lava, a wall, or another unit.
Pushes back 2 spaces, or until the enemy unit contacts lava, a wall, or another unit.
"Do you feel lucky, cyber punk?"
2
400,000cr
88 Barreled Glass Gun
gunner

weapon: range 9
Glass Rain
Splash Damage
"88 Barrels of Glass in your face."
2
400,000cr
Neutron Incinerator
gunner

weapon: range 12
Neutron Beam
Hits all enemy units in a straight line of 12 spaces.
"Give me the code key, Howard."
2
400,000cr
Supercharged Street Sweeper
gunner

weapon: range 9
Super Sabot Shell
If a wound is made, the wounded unit's team must randomly discard 1 power card.
"You can be a king or the Grim Reaper, but you're going down from a hit with the Supercharged Street Sweeper."
3
600,000cr
Portable Atom Splitter
gunner

weapon: range 9
Mushroom Cloud
Splash Damage
"I split on your grave."
3
600,000cr
The Butros Bombarder
gunner

weapon: range 9
Butros Blast Wave
If a wound is made, the wounded unit's team must randomly discard 1 power card. strength from lower ground.
"And from the heavens rained down a terrible hellfire, and in the air only one name was whispered: Butros." -Anonymous Storyteller
1
100,000cr
Shrapnel Grenade
scout

weapon: range 4
Metal Shards
Ignore Line of Sight
Splash Damage
Splash Damage
Inspector Gordoni could often be found in Kinderswine Valley, hunting rabid ostrich with shrapnel grenades.
1
200,000cr
Combat Shotgun
scout

weapon: range 5
Solid Slug
Push Back
"I like to keep this handy...for close encounters."
1
200,000cr
Snow Shooter
scout

weapon: range 4
White Christmas
Ignore Line of Sight
Make 2 separate attacks.
Make 2 separate attacks.
"Alright everyone...chill."
1
200,000cr
Wormhole Boxing Glove
scout

weapon: range 9
Hyperspace Fist
Ignore Line of Sight
"Did someone just punch me... or was that a subspace anomaly?"
2
400,000cr
Concussion Grenades
scout

weapon: range 4
Concussive Wave
Ignore Line of Sight
Push Back
Push Back
"It's not a tumor!"
2
400,000cr
Molten Molotov Cocktails
scout

weapon: range 4
Third Degree Burn
Ignore Line of Sight
Splash Damage
After the attack, attack the initial target again without splash damage.
Splash Damage
After the attack, attack the initial target again without splash damage.
"Nothing sums up Death Dome quite like a bottle of fire." -Eli Roknoffagon
2
400,000cr
Silenced M16
scout

weapon: range 5
Rapid Fire
Make 2 separate attacks.
"Did you hear something?"
2
400,000cr
Tele-Gun
scout

weapon: range 5
Non-Consensual Teleportation
Push Back
If a wound is made, the wounded unit may be pushed to any adjacent space of your choice.
If a wound is made, the wounded unit may be pushed to any adjacent space of your choice.
"The truth is out there."
3
600,000cr
Glass Grenades
scout

weapon: range 4
Broken Glass Blast
Ignore Line of Sight
Push Back
Splash Damage
Push Back
Splash Damage
"Don't tell me the moon is shining; show me the glint of light on broken glass."
3
600,000cr
Sansatchel's Sniper Laser
scout

weapon: range 9
Step-n-Snipe
May be used to attack in the middle of a movement phase. strength from higher ground.
"That gun is just so laser."
1
100,000cr
Liquid Plumber Spray
medic

weapon: range 5
Chemical Corrosion
Hits all enemy units in a straight line of 5 spaces.
"From the main line to the drain line."
200,000cr
Adrenaline Pack
medic

equipment: range 4
Epinephrine Rush
Once per turn, use an action phase to give one unit: strength and Push Back with any weapon, until the end of your turn.
"You took too much, man."
200,000cr
Speed Pack
medic

equipment: range 4
Tweaked Out
Once per turn, use an action phase to give one unit movement until the end of your turn.
"The best part of waking up."
200,000cr
Steroid Pack
medic

equipment: range 4
Suspicious Size Increase
Once per turn, use an action phase to give one unit: toughness and cannot be pushed back and cannot be incapacitated, until the beginning of your next turn.
"Once and for all, I did not use steroids or any other illegal substance."
400,000cr
Ostrich Tranq
medic

equipment: range 4
Chill Chicken
Each time this unit completes a movement phase, heal one unit by
vitae.
"Tranquility is the old man's milk." -Bird Heardsworth
2
400,000cr
Ether Hose
medic

weapon: range 5
Anesthetized
Incapacitate
Hits all enemy units in a straight line of 5 spaces.
Hits all enemy units in a straight line of 5 spaces.
"Malpractice is really not that big a deal." -Dr. Charles Signozo
2
400,000cr
Formaldehyde Balloon
medic

weapon: range 4
Poisonous Preservatives
Ignore Line of Sight
Splash Damage
Incapacitate
Splash Damage
Incapacitate
"Safety third!"
2
400,000cr
Hallucinogen Syringe
medic

weapon: close combat
Troubling Visions
If a wound is made, you may move the wounded unit as many spaces as its movement allows. It may not be moved into lava.
"Your mind makes it real."
600,000cr
Hobblerone's Healer
medic

equipment: range 4
Personal Shaman
Each time this unit completes a movement phase, heal up to two separate units by
vitae each.
Hobblerone's shaman was often fastened to the old man's back, like a baby.
3
600,000cr
Bleach Syringe
medic

weapon: close combat
Vein Pain
Push Back
Incapacitate
Incapacitate
"The Hippocratic Oath is for suckers." -Old Man Hobblerone
1
100,000cr
Bullet Proof Vest
armor

suit
"Because dodging takes effort."
1
100,000cr
Rabid Ostrich Hide
armor

suit
"He behaved like an ostrich and put his head in the sand, thereby exposing his thinking parts. "
1
200,000cr
Kamikaze Vest
armor

suit
Extreme Measures
Use an action phase to wound all adjacent enemy units by vitae automatically. This unit is also wounded by vitae automatically.
"Stylish evening wear for the man with nothing to lose."
1
300,000cr
Kevlar Kombat Suit
armor

suit
Kuality Kraftsmanship
toughness against ranged weapons.
"I'm lucky this thing is so well made."
1
300,000cr
Titanium Armor
armor

suit
Titanium Plating
toughness against close combat weapons.
"Safety first."
1
400,000cr
Option Suit
armor

suit
Option Adoption
Use a movement phase to gain an action phase. Use an action phase to gain a movement phase.
“Option Suit Baby!†- Gary Grobeck
2
400,000cr
Cyber Suit
armor

suit
Magnetic Field
Cannot be pushed back.
The legendary Gary Grobeck preferred the Cyber Suit and was even rumored to have worn it around his flat.
2
400,000cr
Symbiotic Shell
armor

suit
Cellular Regeneration
Use a movement phase to heal this unit by vitae. Use an action phase to heal this unit by vitae.
"You're a parasite for sore eyes."
2
400,000cr
Inverted Iron Maiden
armor

suit
The Maiden's Revenge
Payback
When attacked by a close combat weapon, the attacker is hit with a strength close combat attack.
When attacked by a close combat weapon, the attacker is hit with a strength close combat attack.
"Inverting this Iron Maiden was the best idea you've ever had."
2
400,000cr
The Butros Suit
armor

suit
Ricochet Rebound
Payback
When attacked by a ranged weapon, the attacker is hit with a strength ranged attack.
When attacked by a ranged weapon, the attacker is hit with a strength ranged attack.
Butros also wore his suit as protection from the many species of bees that buzz about the DD-22 desert-scape.
2
600,000cr
Bejeweled Codpiece
armor

suit
God Save the Queen
toughness against close combat weapons.
"Is that thing bejeweled, or are you just happy to see me?"
2
600,000cr
Portable Fallout Shelter
armor

suit
The End is Nigh
toughness against ranged weapons.
"The grave is still the best shelter against the storms of destiny."
2
600,000cr
Rocketeer Pack
armor

suit
Frequent Flyer
This unit may move over walls, enemy units, lava, and may move onto the tower without using the bridges. This unit is still harmed by the lava and can be pushed into it.
"And on the right hand side, you'll see a tower surrounded by lava."
2
2
600,000cr
Hyperbranched Aramid Blast Suit
armor

suit
Three-Layer System
"The materials are strain-rate sensitive, see, so the faster something hits it, the stronger it gets." -Professor Josiah
3
1,000,000cr
Robotic Exoskeleton
armor

suit
Astounding Engineering
strength when attacking with a ranged weapon.
"A robot should injure a human being, and, through direct action, eliminate them if possible."
2
600,000cr
Plutonium's Nuclear Steamroller
vehicle

vehicle
Lava Laminate
toughness when standing in the lava. This unit is unharmed by lava and may move through it as normal.
"Patrick Plutonium was a genius." -Gary Davis
1
2
600,000cr
Vimana
vehicle

vehicle
Mercury Gyroscope
“The flying vimana of Rama was set down as but a dream...“
3
1,000,000cr
Fan Hover Chariot
vehicle

vehicle
Chariots of Fire
strength when attacking with a close combat weapon.
"How frugal is the chariot that bears a human soul."
3
1,000,000cr
Van Damme
vehicle

vehicle
Tinted Windows
When any adjacent unit moves 1 space or more, this unit may follow it. When the unit is done moving, place this unit in any space adjacent to it.
"I can't lose that damn van."
1
3
1,000,000cr
Cybernetic Ostrich Legs
vehicle

vehicle
Powered Prosthetic
This unit may move over walls and enemy units.
Dr. Signozo's questionable and illegal ostrich research is still being used to develop new technology.
1
200,000cr
Human Shield
equipment

equipment
Somebody's Baby
toughness for each adjacent friendly unit.
"Only a life lived for others is worth living."
1
200,000cr
Plasma-Powered Riot Shield
equipment

equipment
Power Play
Gives all adjacent friendly units
toughness.
"Passion is the mob of the man, that commits a riot upon his reason."
1
300,000cr
Jerry-Rigged Alarm System
equipment

equipment
Alarm Bells
When one of your control points is captured, this unit may move up to
spaces.
"Even the rustling of leaves will alarm the hare."
1
300,000cr
Medical Pager
equipment

equipment
Medical Emergency
When one or more of your other units are wounded, this unit may move up to
spaces, then if adjacent to the wounded units, you may heal them by vitae each.
"There's a horse in the hospital!"
2
400,000cr
Intravenous Adrenaline Supply
equipment

equipment
Wired to the Gills
Cannot be incapacitated.
"One hundred percent pure adrenaline!"
400,000cr
Hobblerone's Spatial Distortion Earmuffs
equipment

equipment
Wormhole
Use a movement phase to move to any space adjacent to one of your other units.
The mischievous Hobblerone also used his device for elaborate and sometimes hurtful pranks.
400,000cr
Plutonium's Perfect Plans
equipment

equipment
The Death Dome Redemption
This unit may be released from jail by sacrificing 1 unit phase on your turn.
"These plans are perfect."
400,000cr
Sansatchel's Bifocals
equipment

equipment
Sansatchel's Sight
Ignore Line of Sight with ranged weapons.
"I can see clearly now the acid rain is gone."
400,000cr
The Butros Boots
equipment

equipment
Butros Bound
Use a movement phase to move to any control point of your team's color.
"The man with the boots does not mind where he places his foot."
4
400,000cr
Secondary Heart
equipment

equipment
Cardiac Unrest
"Two hearts. Two hearts that beat as one."
1
400,000cr
Microprocessor Weapon Upgrade
equipment

equipment
Technical Advancement
Push Back with any weapon.
"One of the first rules of science is if somebody delivers a secret weapon to you, you better use it."
1
400,000cr
Neuromuscular Nanobot Implants
equipment

equipment
Precision Decisions
Cannot be pushed back.
"I'd take precision any day over power."
2
400,000cr
Displacer Helm
equipment

equipment
Out of Sync
When attacked and not wounded, this unit may move up to
spaces.
"Death is a displaced name for a linguistic predicament."
2
400,000cr
Hobblerone's Visor
equipment

equipment
Phase Shift
May move through walls and enemy units.
"As I placed the creation on my head, my body became a mass of swimming particles, one and not one at once." -Old Man Hobblerone
2
400,000cr
Judo Memory Implant
equipment

equipment
Uchi Mata
When attacked by an adjacent unit and not wounded, the attacker is pushed back.
"When you're out for justice because your beliefs are under siege, realize that you are marked for death and become hard to kill."
2
400,000cr
Sansatchel's Satchel
equipment

equipment
Courier Carry
At the start of this unit's movement phase, you may choose an adjacent friendly unit to pull along and place in any adjacent space at the end of this movement phase.
"That satchel has got some serious cache, baby."
*
600,000cr
Confusion Array
equipment

equipment
Over-stimulation
When attacked, randomly discard 1 power card from the attack. That power card is still added to the attack value for other units hit by the attack
"I find tinsel disorienting."
*
600,000cr
Holo-Emitter
equipment

equipment
Holographic Double
When attacked, reveal the top power card from the deck and add its value to this unit's defense value for this attack, then discard the power card.
"Hahaha! You think this is the real Quaid? It is."
2
600,000cr
Mechanized Bee Decoy
equipment

equipment
Tragic Picnic
When attacked by an adjacent enemy unit and not wounded, the attacker is wounded by
vitae automatically.
"Hope you brought your epipen."
4
1,000,000cr
Blight Saber
equipment

weapon: close combat
Withering Blights
Incapacitate
"And I shall blight thy brow with blotch and blister."
3
6
0
7
2,000,000cr
Arctic Alfonso
character

warrior-scout-medic — rank 3
When attacked by an adjacent unit and not wounded, the attacker is wounded by
vitae automatically.
Style: Painter’s Suit
3
6
1
5
2,000,000cr
Hog Washington
character

warrior-gunner-scout
— rank 3
When attacked by an adjacent unit and not wounded, the attacker is pushed back.
Style: Bacon Boots
2
5
1
9
2,000,000cr
Howard Cod
character

gunner-scout-medic — rank 3
This unit is also wounded by vitae automatically. Use an action phase to wound all adjacent enemy units by vitae automatically.
Style: Fishnets
3
4
2
7
2,000,000cr
Senator Senorat
character

warrior-gunner-medic — rank 3
Use a movement phase to heal Senator Senorat by 2 vitae. Use an action phase to heal Senator Senorat by 2 vitae.
Style: Comb Over
3
4
0
5
500,000cr
Gary Grobeck
character

warrior — rank 0
Style: Apron
2
5
0
5
500,000cr
Patricia Plutonium
character

warrior — rank 0
Style: Soccer Mom
2
4
1
5
500,000cr
Yanni Scarab
character

warrior — rank 0
Style: Business Casual
2
4
0
7
500,000cr
Eli Roknofogon
character

warrior — rank 0
Style: Ponytail
2
4
1
5
500,000cr
Lil' Butros
character

gunner — rank 0
Style: Flattop
1
5
1
5
500,000cr
Remote Ostrich
character

gunner — rank 0
Style: Chicken Boots
1
4
2
5
500,000cr
Honda Takamoto
character

gunner — rank 0
Style: Bathrobe
1
4
1
7
500,000cr
Big Purple John
character

gunner — rank 0
Style: Sweatpants
2
5
0
5
500,000cr
Junior Sansatchel
character

scout — rank 0
Style: Velcro Shoes
1
6
0
5
500,000cr
Inspector Gordoni
character

scout — rank 0
Style: Absent-Minded
1
5
1
5
500,000cr
Yuki Takamoto
character

scout — rank 0
Style: Soft Spoken
1
5
0
7
500,000cr
Professor Josiah
character

scout — rank 0
Style: Denim
2
4
0
7
500,000cr
Young Man Mulligan
character

medic — rank 0
Style: Haggard, Weathered
1
5
0
7
500,000cr
Dr. Hoostheyer
character

medic — rank 0
Style: Good Listener
1
4
1
7
500,000cr
Dr. Charles Signozo
character

medic — rank 0
Style: Sideburns
1
4
0
9
500,000cr
Helena Hobblerone
character

medic — rank 0
Style: Sandals
3
4
1
5
1,000,000cr
Patrick Plutonium
character

warrior — rank 1
Payback
When attacked by a ranged weapon, the attacker is hit with a strength ranged attack.
When attacked by a ranged weapon, the attacker is hit with a strength ranged attack.
Style: Chernobyl Chic
2
4
2
5
1,000,000cr
Butros
character

gunner — rank 1
Payback
When attacked by a close combat weapon, the attacker is hit with a strength close combat attack.
When attacked by a close combat weapon, the attacker is hit with a strength close combat attack.
Style: Bomber Jacket
2
6
0
5
1,000,000cr
Senior Sansatchel
character

scout — rank 1
When one of your control points is captured, Senior Sansatchel may immediately move up to
spaces.
Style: Hoarder
2
4
0
9
1,000,000cr
Old Man Hobblerone
character

medic — rank 1
When one or more of your other units are wounded, Old Man Hobblerone may move up to
spaces, then if he is adjacent to one or more of the wounded units, you may heal them by vitae each.
Style: Shaman Chic
3
4
2
5
1,500,000cr
Man Shaped Swarm
character

warrior-gunner — rank 2
Push Back with any weapon.
Pushes back spaces, or until the enemy unit contacts lava, a wall or another unit.
Pushes back spaces, or until the enemy unit contacts lava, a wall or another unit.
Style: Stingy
2
6
1
5
1,500,000cr
Queen Bee
character

gunner-scout — rank 2
Queen Bee may move over walls, enemy units, lava, and may move onto the tower without using the bridges. Queen Bee is still harmed by the lava and can be pushed into it.
Style: Yellow Jacket
2
5
1
7
1,500,000cr
Bee Lord
character

scout-medic — rank 2
Once per turn, use an action phase to give Bee Lord, or one unit within 4 spaces and line of sight, strength and Push Back with any weapon until the end of your turn.
Style: Bee Beard
2
5
0
9
1,500,000cr
Key Lord
character

medic-warrior — rank 2
Use a movement phase to gain an action phase. Use an action phase to gain a movement phase.
Style: Imperial Goatee
3
5
1
5
1,500,000cr
Miswarnunionson
character

warrior-scout — rank 2
Miswarnunionson may be released from jail by sacrificing 1 unit phase on your turn.
Style: Wormhole Wig
1
4
1
11
1,500,000cr
Old Man Mulligan
character

gunner-medic — rank 2
When any adjacent unit starts moving, Old Man Mulligan may follow it. When the unit is done moving, place Old Man Mulligan in any space adjacent to it.
Style: See Through
1
Jail Riot

Release all units from every jail.
The inhumane conditions of the jails have caused imprisoned units to rebel.
1
Action Movie Craze

Give your active unit an additional action phase this turn.
Your unit has been watching too many action movies and thinks he's in one.
1
Mediocre Maneuver

Your unit performs a maneuver that barely catches the crowd's attention.
2
Elite Endurance

Give your active unit an additional movement phase this turn.
Your unit has been running 7 miles a day in the harsh conditions of the DD-22 desert-scape.
2
Move it Boy

Give your active unit
movement for one movement phase.
The cheering fans urge one of your units to move it.
2
Ointment Balloon

Heal your active unit by
vitae.
Your unit has filled an old balloon with a greasy, life-saving balm.
2
Step-n-Go

Your active unit may take an action phase in the middle of a movement phase (move, take an action, and continue the rest of the move).
Your unit has undeniable multi-tasking capabilities.
2
Superior Maneuver

Your unit performs a flashy feat of acrobatics to impress his Papa.
2
Vacuum Tube Escape

Use 1 unit phase to release one of your units from jail. Other units in the same jail remain imprisoned.
Professor Josiah, the key lord's cronie, has supplied your team a key code to the vacuum tube.
2
Pressured

Give your active unit:
strength or,
toughness or,
movement
until the beginning of your next turn.
strength or,
toughness or,
movement
until the beginning of your next turn.
One of your units is under extreme pressure because his mother is in attendance.
3
Get to the Chopper

Remove the incapacitation effect from all units on your team.
Your units are well on their way to the chopper.
3
Go for Broke

Give your active unit
movement for one movement phase.
The cheering fans urge one of your units to go for broke.
3
Outrageous Maneuver

One of your units has spent a month living with the native tribes on the Waspworth Plateau, and they have taught him a rare and potent maneuver.
3
Hypercube

Set the turn counter back 1 turn.
Time is on your side. Yes it is.
3
Mound of 1,000 Beetles

Play this when you capture a control point. Place the beetle mound token on that control point. For the rest of the match, any unit stepping onto that space receives a strength
close combat attack with incapacitate.
One of your units has disturbed a mound of scarab beetles under a control point.
3
Killer Beehive

Play this when you capture a control point. Place the beehive token on that control point. For the rest of the match, any unit stepping onto that space receives a strength
close combat attack with push back.
One of your units has brought his beekeeping pastime into the Death Dome.
4
Sabotage of the Highest Order

Your unit has been having a veritable field day while tampering with your opponents equipment.
5
Wrath of Legendary Proportion

One of your units blows a gasket.